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Roflmaooo

Discuss the world of gaming here, from Gameboy to Playstation 3.

Re: Roflmaooo

Postby shady4life! » Jul 22nd, '07, 15:25

,-,'-{Bar}-',-, wrote:
$0 R3@L wrote:
shady4life! wrote:i think u guys r bein a lil to quick to judge that divice. That thing is crazy, think about it, it knows exactly wat u r doin in real life, and can replica ur exact movements on TV. I dont know how but it does. Man now that is crazy. :confusion: Not many people hav access to that technology in their livin rooms. So if u can just out of the blue say its a piece of shit without seein wat it can really do then i wud say u r foolish. I am not so sure of how successfull the divice wud be myself, but i know it has good potential,and is very special. I'm sure we r gonna see a lot more of the balance board in the future, in many other times of games, most likely in sports and shooters.

OH well if YOU think it has potential then it MUST be good :whistle:

And you can see this in shooters? lmfao,what like dodge the bullets or ride the trashcan lid down the street? This is yet another product from nintendo offering a gimmicky gadget with the lifespan of a fish outta water.


only way i cna see this gadget/add on working is if using the board + wiimote on a SSX or something, even at that thought it could be confusing as fuck :sweating:



Man i barely no shit about the gadget i am just makin predictions, but remember how people critisized the wiimote at first site, and were wonderin how anyone cud play usin it and now look how it turned out. When it first appeared at E3 and people used it they were amazed and thought it was a cool great idea, and microsoft and sony sat in their booths frownin with gelousy.
Whenever nintendo introduces somethin new its big and definitely is not useless, thats y most other companies hav copied their ideas over the year, like with the analog, rumble pack, airflow, wavebird etc.

And if u step on the board and use the wiimote then maybe u just might be able to create even more depth and free and detailed controls for a FPS game. Intead of usin the analog to move, u can use it to look around with ur head, and to walk forward u can lightly jog on the board dependin on how fast u want to move. And if u want to crounch down then y dont u do it in real life. Man i dont know i was just guessin but who knows it just might work. I personally think its a great increadible divice with a lot of possibilities, and i think certain people naturally hate it becuz its from nintendo.
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Re: Roflmaooo

Postby $0 R3@L » Jul 22nd, '07, 15:33

,-,'-{Bar}-',-, wrote:
$0 R3@L wrote:
shady4life! wrote:i think u guys r bein a lil to quick to judge that divice. That thing is crazy, think about it, it knows exactly wat u r doin in real life, and can replica ur exact movements on TV. I dont know how but it does. Man now that is crazy. :confusion: Not many people hav access to that technology in their livin rooms. So if u can just out of the blue say its a piece of shit without seein wat it can really do then i wud say u r foolish. I am not so sure of how successfull the divice wud be myself, but i know it has good potential,and is very special. I'm sure we r gonna see a lot more of the balance board in the future, in many other times of games, most likely in sports and shooters.

OH well if YOU think it has potential then it MUST be good :whistle:

And you can see this in shooters? lmfao,what like dodge the bullets or ride the trashcan lid down the street? This is yet another product from nintendo offering a gimmicky gadget with the lifespan of a fish outta water.


only way i cna see this gadget/add on working is if using the board + wiimote on a SSX or something, even at that thought it could be confusing as fuck :sweating:

Yer thats true.

Its like the wiimote.They struggle to implement it into the games and seem to FORCE its usuage alot onto developers which means they end up with some bad ports and games for third party developers.Like forcing the wii's usuage on resident evil 4 and scarface was a bad move.Suddenly little tasks like shooting while running became a task.

If there gonna make these devices work they need more exclusive third party devleopers to create games FOR the wiimote and not simply change and add slight control usuage via the remote,because it comes across as a desperate attempt at making the wiimote look like its needed.
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Re: Roflmaooo

Postby ,-,'-{Bar}-',-, » Jul 22nd, '07, 17:30

Yer thats true.

Its like the wiimote.They struggle to implement it into the games and seem to FORCE its usuage alot onto developers which means they end up with some bad ports and games for third party developers.Like forcing the wii's usuage on resident evil 4 and scarface was a bad move.Suddenly little tasks like shooting while running became a task.

If there gonna make these devices work they need more exclusive third party devleopers to create games FOR the wiimote and not simply change and add slight control usuage via the remote,because it comes across as a desperate attempt at making the wiimote look like its needed.


yeh, only game the wiimote has fitted to perfectly for me was zelda, everythign felt natural, as in on red steel it got annyoign coz the game has like 30 enemies every screen and it got repetetive, but that was just coz the game itself sucks lmao


it worked nicely on Far cry though, was kool on sonic aswell

n i aint played any other ones lmao :p

And if u step on the board and use the wiimote then maybe u just might be able to create even more depth and free and detailed controls for a FPS game. Intead of usin the analog to move, u can use it to look around with ur head, and to walk forward u can lightly jog on the board dependin on how fast u want to move. And if u want to crounch down then y dont u do it in real life. Man i dont know i was just guessin but who knows it just might work. I personally think its a great increadible divice with a lot of possibilities, and i think certain people naturally hate it becuz its from nintendo.



you really goin to play for more than a hour if you got to crouch to crouch, think of medal of honour were you got to crouch n hide alot, id be shattered after a hour lmao

the way this could work is like a snowboarding game or boxing

take the wiisports boxing style (holding wiimote and numchuck) then insted of moving them left and right to dogde, you shift your weight on the board that could work if it was designed for it and flowed better, coz wiiboxing was jumpy

the gadget itelf could work nicely with some games, but this game is aload of bullshit
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Re: Roflmaooo

Postby Deadishot » Jul 22nd, '07, 17:41

heres a good touch for teh wii board ike thingy...

imagine...
WWE SmackDown vs. Raw 2008

on the Wii

multiplayer

you grab the board like thingy

and use it as a chair

and smash it over your friends head...

now thats entertainment
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Re: Roflmaooo

Postby shady4life! » Jul 22nd, '07, 22:07

Its like the wiimote.They struggle to implement it into the games and seem to FORCE its usuage alot onto developers which means they end up with some bad ports and games for third party developers.Like forcing the wii's usuage on resident evil 4 and scarface was a bad move.Suddenly little tasks like shooting while running became a task.

No offense to Soreal or anythin but This right here is a HUGE INCREDIBLY FALSE STATEMENT.
Thats not true, about developers "strugglin" for most games they even find it easier and enjoy it in most cases. Do u remember Rayman Raving Rabbids? Thats a perfect example, the developers loved the Wiimote so much they decided to spend all their time, developin the Wii version first and forgot about the other 2 consoles, and in the end the Wii version came on top and released the earliest. Not becuz of its graphics but the way u played the game. And now look, they makin Rayman Ravin Rabbids 2, and i dont see it comin out for Xbox 360 or PS3.

And u said somethin about resident evil 4.... that again was a HIF statement, cuz the reason they moved resident evil 4 to wii was only becuz of the controller, so if the developers were really goin to struggle with them, then y move it to wii? I hav resident evil 4 for gamecube, and i read about the wii version, and honesly speakin it is the best one so far. For Call of Duty games, the controller works out fine aswell. The point and shoot system is a lot more intuitive than the dual analog system, and since motion sensin action hav been merged into the games it makes it a lot more funner than the ps2 versions. To do a melee attack u actually ram the wiimote forward into the face of ur enemy, to smack him with ur gun, and to steal his weapon u hold the wiimote and nunchuk horizontally and u rapidly pull it back and forth to yank the gun out of his hand. Common, u gotta say thats a lot better than pressin buttons. SSX blur came out with Wii controls great aswell. The only problems were the ouber tricks which were a little bit difficult to do but besides that a snow boardin game has never this fun, cuz all u hav to do is tilt the nunchuk left and right to carve, and point the wiimote at certain angles to flip. It was said it was a bit hard to get used to, but once u get the hang of it, it is real fun, i wish i had the game...

The wiimote has great potential and u shud not undermind it cuz i cud tell u were just guessin when u made some of those statements, especially the one about resident evil. I know a lot of wii games but to be honest i only know of two games which did not respond very well to the wii's controller and that was, Need For Speed Carbon, and Splintter Cell Pandora Tomorow, which was said to hav very bad controls, but i am sure the developer cud hav made them better.
But oh well if all else fails u can always turn back to the classic or gamecube controller so im fine. :whistle:



If there gonna make these devices work they need more exclusive third party devleopers to create games FOR the wiimote and not simply change and add slight control usuage via the remote,because it comes across as a desperate attempt at making the wiimote look like its needed.
Not really, cuz as i said before, nearly all games can easily adapt to the wiimote, and play fine without problems and even better than its counterparts, but it wud be nice if the Wii had more EXCLUSIVE THIRD PARTY developers workin for it, instead of all the exclusive stuff comin from nintendo.
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Re: Roflmaooo

Postby $0 R3@L » Jul 22nd, '07, 23:39

^ i read none of that cause i only address people when they talk from their mouth not there arsehole.
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Re: Roflmaooo

Postby shady4life! » Jul 26th, '07, 17:51

$0 R3@L wrote:^ i read none of that cause i only address people when they talk from their mouth not there arsehole.


haha :p u just cant face the truth man. Ur wrong, and u will never know y since u r too proud. U talk shit then when someone catches u u r afraid to listen, so u try to ignore them haha :p pathetic, take it like a man.
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Re: Roflmaooo

Postby ,-,'-{Bar}-',-, » Jul 30th, '07, 02:05

^ lol

the fact that resident evils overall dificulty level had to get brought down

(like Wii normal = PS2 Very easy)

shows again you know nothing bout the stuff your debating about


cant find the article right now coz i aint got time but ill look it up, the creators were having difucltie trying to fit resident evil to wiimote and had to make the whole game alot eisier for it to work
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Re: Roflmaooo

Postby shady4life! » Jul 30th, '07, 19:24

,-,'-{Bar}-',-, wrote:^ lol

the fact that resident evils overall dificulty level had to get brought down

(like Wii normal = PS2 Very easy)




cant find the article right now coz i aint got time but ill look it up, the creators were having difucltie trying to fit resident evil to wiimote and had to make the whole game alot eisier for it to work


idiot. The wii version made the game easier and soften the difficulty. Dont believe me read it on gamespot fool. If u think the review is phony then go read users reviews, but u will just be readin the same thing over and over. The wii version is the BEST, so shut the fuck up and stop talkin shit. The game is EXACTLY the same as the ps2 version just with Game Cube graphics (better) and the only thing that made the game easier were the CONTROLS, but nuthin else was changed, apart from the experience of playin the game which was a lot more intuitive.

shows again you know nothing bout the stuff your debating about


pffffttt look u tried to get me but u tripped and i reversed it. Your the one that knows nuthin man.
copy this link here fool and kiss my ass. And next time know ur facts before u start blabbin shit like that ya maniac.

http://www.gamespot.com/wii/action/resi ... bs;reviews
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