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4-player co-op for halo 3

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4-player co-op for halo 3

Postby Deadishot » Aug 5th, '07, 23:05

The Tru7h About Co-Op in Halo 3
Posted by lukems at 7/31/2007 1:49 PM PDT

It’s time for us to sack up and tell you what’s what regarding online co-op.

So you were probably wondering why we didn’t want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer.

That is correct – up to four player co-op in Campaign mode on Xbox Live or System Link.

We’ve been playing it for quite some time, and bluntly, having some of our greatest ever Halo experiences. We wanted to make sure all our “t”s were crossed and our “i”s dotted before unveiling this important new part of Halo 3’s Campaign mode.

Apart from the horrifying network challenges this new mode presented us, were the various gameplay balance issues it adds to the fray. So we got it all together, polished it, and that’s why we’re revealing it now. As a result, you’re going to want to play co-op as hard as you can stomach it. We’d certainly recommend Legendary, but we’ll be revealing some more ways to make the game more interesting and challenging for multiple players in the very near future.

Acting as a team is a fantastic new twist to the Campaign gameplay – something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless – and you’ll be able to enjoy them time and time again in Saved Films of your co-op exploits.

We mentioned that we’ve been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise.

Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints.

Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.

For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.





Allow us to introduce them:

PLAYER 3 (Sangheili)

Name: N’tho ‘Sraom
Affiliation: Fleet of Retribution/Special Warfare Group/Special Operations
History: N’tho ‘Sraom is the youngest member of his Special Operations unit and is one of a growing number of human sympathizers amongst the Sangheili youth. He is a fairly typical young male adult Sangheili—he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. N’tho Sraom refused to stand idly by while the Prophets replaced Sangheili units with Jiralhanae packs, and now bears deep resentment toward those Sangheili politicians who landed his kind in their current predicament.

Although N’tho ‘Sraom’s romanticized nationalism is emblematic of all Sangheili, he has developed a healthy respect for humanity—not for their physical abilities or martial prowess, but for their audacity and resolve.

PLAYER 4 (Sangheili)

Name: Usze ‘Taham
Affiliation: Fleet of Retribution/Special Warfare Group/Fleet Security
History: Although Usze ‘Taham was born into a respected merchant family he was fathered by Toha ‘Sumai—one of the preeminent swordfighters of this age. Usze graduated with honors from the top War College in the Iruiru region of Yermo, Sanghelios (a distinction he shares with Rtas 'Vadum). Shortly after receiving his first post within the Covenant Navy he was offered a place on the Prophets’ Honor Guard but he declined citing “lack of practical experience”. In truth, he had no desire to be part of a largely ceremonial unit, and at the end of his third combat tour, Usze ‘Taham again refused the post—even though his superiors warned him such behavior could be misinterpreted as apostasy.

Since that time Usze has evaded countless punitive actions, at least two assassination attempts, and served with distinction for two additional tours before the Schism. Following the dissolution of the Covenant, he was approached by the Ascetics to become one of their liaisons within the Navy.


Every player will have identical abilities – only their appearance and weapon starts are different (Elites will start with Carbines versus Battle Rifles for example, depending on the mission). So there you have it. Mystery solved. Internet dramas ended. Four player online co-op it is. And a special thanks to the test, engineering, production and design teams who worked incredibly hard to make this feature happen.

source: http://www.bungie.net/News/content.aspx ... oundofsack



More stuff about it...


Just a few short days ago, Bungie announced that four-player co-op over Xbox Live would be a feature shipping in Halo 3. Additionally, you’ll be able to play 2-player split screen and connect with another 2-players over live in any live-enabled configuration. So it could be, me and my brother-in-law , playing at my house, joining a room with Frank and Lars, but Frank and Lars are both on their own boxes. The same rules apply to system link play.

To quickly recap, you’ll be playing as two unique Elites as Players 3 and 4 and for reasons we’re not entirely talking about yet on the Internetz (but the latest issue of EGM can lend you a few hints), all four players have identical abilities and similar weapon load-outs at the start of missions. We want all of the players to feel equally powerful to one another during Halo 3’s Campaign and it’s vital that no one feels like they are getting mounted by playing as an Elite.






Well, it works great, so announce it we did. We even let the European press play co-op (although the location – a moving boat, forced that experience to be System Link only). Xbox Live play is practically identical when your connection is solid, right down to the instantaneous Lobby joining process. And speaking of that, let’s clarify what actually happens in co-op, so that nobody is left in any doubt:

Number of players: You can play one, two, three or four player co-op, online or on System Link.

You can play two player split-screen co-op for a single Xbox 360 – and yes, you can play online or System Link co-op against another split-screen setup for a total of four players, two Xbox systems. You can also combine a split-screen with two single players over Live or System Link.

To start a game, you can invite players to your Campaign lobby as the host – or, if they see you sitting in a lobby and there’s a slot available, they can “Join Session in Progress” and they should instantly appear in your Campaign lobby.

You can only begin a game from a level start or an “Insertion Point” which is like a sub-chapter in the game, and always a nice logical place to start. The number of insertion points per level varies, but is usually around least three or so.

Once you’re in a game, you should (unless one of you hits a snag, like a lost connection) stay together until you volunteer to leave the party.

Edit: Because of things like team scoring and so on, the game is now set up so that if a player leaves the party, he drags the other fellows back to the lobby, where they can restart from an insertion point.

Co-op will be easier, even with the measures we’ve inserted to keep it challenging, so we automatically suggest upping the level you play at to either Heroic, or preferably Legendary. There are other measures you can take to increase the challenge, and we will discuss those later. An example of it being easier is that you can send out a bullet sponge to draw sniper fire while one of you runs out to grab a much-needed weapon. So you can see that co-op also dramatically changes the types of strategy you’ll employ too.

The two new Elites, joining the Arbiter and Master Chief, both have real bios and appropriate fiction, but they will not be appearing in the cinematics and so on. They are designed to be believable and useful allies, without affecting the fictional arc in a negative way – and they do not appear in the game as AI controlled opponents during one or two player games.

Scoring in co-op games will be revealed in all its glory soon, but simply put, each player will have his or her own score, which is at its simplest, you get points for killing something, and you get more points for doing it with style (say a headshot, for example). There will be measures in place to ensure that both individuals and the party as a whole, feel a sense of satisfaction while playing and scoring in co-op. But again, more on that later.


-http://www.bungie.net/News/content.aspx?type=topnews&cid=12685
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Re: 4-player co-op for halo 3

Postby Slimm » Aug 6th, '07, 16:39

Halo is overrated, it's nothing more then a brainless shooter in my opinion, which is okay at some times, but don't u want more tactics in a game? Tell me what's so appealing to halo.
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Re: 4-player co-op for halo 3

Postby Deadishot » Aug 6th, '07, 18:26

Slimm wrote:Halo is overrated, it's nothing more then a brainless shooter in my opinion, which is okay at some times, but don't u want more tactics in a game? Tell me what's so appealing to halo.



i completly agree with it being overrated

i just posted the co-op stuff in case anyone wanted to know.

however you are wrong about tactics.single player is easy, it is a brainless shooter run around spray and pray and kill all the aliens. its boring and sucks. However when online tactics become the biggest thing. Tom Ryan (ogre 2) once said, "It's called teamwork walshy" brillente quote i know. But halo online is all about teamwork. 4v4 you have to get map control and weopon control. the only problem is the other team spanned by weopons. what are you gona do? if you take the campain approach and rush in guns a blazing, your dead in a sec. you have to work with your team and get weopons back and than map control. The games contantly changing and you have to be mentally ready otherwise you will lose.

whats appeasing about halo?

well halo was the greatest fps console game every made imo. halo 1, a game that revovles around skill, teamwork, wep control, map controle. everyone starts off with the pistol, my favorite gun of all time, you cna kill someone in 3 shots with the pistol and it comes equiped with a scope. teamwork, once again teamwork becomes a factor in team games becasue 1 person alone cant kill everyone, get all the good weopons, and control every main part of the map, and not to mention that 2 guns are better then 1. weopon control, the thing i like most about halo is that the woepons have a timer for when the spawn. so of course you time at the beginning of the game and every minute and a half or 2 min rockets come back andof course rockets is a very easy kill. To control map, you must control the power ups. how lucky taht the power ups are also on a timed basis ranging form 1:30 to 3 min. the power ups are actvie camo (invisible) and overshiled, which gives you 2 extra shields over your first shield. Map control invovles you getting the weps and power ups before the other team. to control the map you must have teamwork, good skill, and of course the weps. it all comes together. plus you can play online with 5% of the time no lag or if you host no lag at all.

and for halo 2, its basically the same thing just take out the pistol and the skill yo need to be good at the game and boost up the teamwork adn you have halo 2. than add online play where you cna play against anyone accross the worl with 97% of the time no lag, the ability to talk shit to the other team, the ability to listen to the 8 year olds talk shit to you (which is priceless, they are 8 and they know every swear word, pussy,cunt, faggot, everything and they use it)

so slimm, its a pretty tactical game and the ppl who are the brainless shooter type dont ever seem to last long in it.
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Re: 4-player co-op for halo 3

Postby Slimm » Aug 6th, '07, 18:36

Deadishot wrote:
Slimm wrote:Halo is overrated, it's nothing more then a brainless shooter in my opinion, which is okay at some times, but don't u want more tactics in a game? Tell me what's so appealing to halo.



i completly agree with it being overrated

i just posted the co-op stuff in case anyone wanted to know.

however you are wrong about tactics.single player is easy, it is a brainless shooter run around spray and pray and kill all the aliens. its boring and sucks. However when online tactics become the biggest thing. Tom Ryan (ogre 2) once said, "It's called teamwork walshy" brillente quote i know. But halo online is all about teamwork. 4v4 you have to get map control and weopon control. the only problem is the other team spanned by weopons. what are you gona do? if you take the campain approach and rush in guns a blazing, your dead in a sec. you have to work with your team and get weopons back and than map control. The games contantly changing and you have to be mentally ready otherwise you will lose.

whats appeasing about halo?

well halo was the greatest fps console game every made imo. halo 1, a game that revovles around skill, teamwork, wep control, map controle. everyone starts off with the pistol, my favorite gun of all time, you cna kill someone in 3 shots with the pistol and it comes equiped with a scope. teamwork, once again teamwork becomes a factor in team games becasue 1 person alone cant kill everyone, get all the good weopons, and control every main part of the map, and not to mention that 2 guns are better then 1. weopon control, the thing i like most about halo is that the woepons have a timer for when the spawn. so of course you time at the beginning of the game and every minute and a half or 2 min rockets come back andof course rockets is a very easy kill. To control map, you must control the power ups. how lucky taht the power ups are also on a timed basis ranging form 1:30 to 3 min. the power ups are actvie camo (invisible) and overshiled, which gives you 2 extra shields over your first shield. Map control invovles you getting the weps and power ups before the other team. to control the map you must have teamwork, good skill, and of course the weps. it all comes together. plus you can play online with 5% of the time no lag or if you host no lag at all.

and for halo 2, its basically the same thing just take out the pistol and the skill yo need to be good at the game and boost up the teamwork adn you have halo 2. than add online play where you cna play against anyone accross the worl with 97% of the time no lag, the ability to talk shit to the other team, the ability to listen to the 8 year olds talk shit to you (which is priceless, they are 8 and they know every swear word, pussy,cunt, faggot, everything and they use it)

so slimm, its a pretty tactical game and the ppl who are the brainless shooter type dont ever seem to last long in it.


hmm, yea seems like theres more in it then u would think when u play it a couple times. A good friend of mine won an 360 a day before the release in europe with halo2, he beated one of the ogres too once, he used to be european champ pretty cool.
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Re: 4-player co-op for halo 3

Postby Deadishot » Aug 6th, '07, 21:28

MATT LOGAN!!!!!! i know him haha hes the man he beat my friend long time ago but he didnt care that he lsot cuz he got to face him haha
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Re: 4-player co-op for halo 3

Postby Slimm » Aug 7th, '07, 02:23

no it wasnt matt logan hehe, he played xbox connect only and he entered some tournaments, became european champion and beat one of the ogres once, i watched him play and its unbelievable
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Re: 4-player co-op for halo 3

Postby Deadishot » Aug 7th, '07, 04:44

hmm...

are you sure

the only euro champ i know is matt logan, adn he beat orge 2 i belive 1v1 in the world cyber games but than lost to zyos in a very good match. whats your frieds name (game name not real name)
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Re: 4-player co-op for halo 3

Postby Slimm » Aug 7th, '07, 13:54

Deadishot wrote:hmm...

are you sure

the only euro champ i know is matt logan, adn he beat orge 2 i belive 1v1 in the world cyber games but than lost to zyos in a very good match. whats your frieds name (game name not real name)


Yes im sure, seen him play and seen him go to tournaments and stuff. Don't know his game name i'll ask him ;)
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Re: 4-player co-op for halo 3

Postby Deadishot » Aug 7th, '07, 17:26

heh. thanks

sry if it seems like i dont belive you. i jsut rly wanted it to be matt logan :sweating:
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Re: 4-player co-op for halo 3

Postby baller4life » Aug 9th, '07, 02:16

Halo is boring too me
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Re: 4-player co-op for halo 3

Postby Deadishot » Aug 9th, '07, 19:34

campain sucks :tounge2:

its the multiplayer thats fun. get xbox live and start playing. you can play with me and ill help you out :p
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Re: 4-player co-op for halo 3

Postby baller4life » Aug 9th, '07, 19:36

Deadishot wrote:campain sucks :tounge2:

its the multiplayer thats fun. get xbox live and start playing. you can play with me and ill help you out :p


Played before, not my favorite, I guess I will give number 3 a try
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Re: 4-player co-op for halo 3

Postby Deadishot » Aug 9th, '07, 19:57

baller4life wrote:
Deadishot wrote:campain sucks :tounge2:

its the multiplayer thats fun. get xbox live and start playing. you can play with me and ill help you out :p


Played before, not my favorite, I guess I will give number 3 a try



nyumber 3 is a good choice, i play with an online freind, hes not veyr good but its fun cuz we usally still win and talk a ton of shit to the other team and they get wicked pissed off
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