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Nintendo Assemble High Profile team

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Nintendo Assemble High Profile team

Postby ,-,'-{Bar}-',-, » Nov 8th, '07, 15:59

Hey Bruce,

Glad to see you’re back in action after a bit of a break. What’s gaming without a few rumours, eh? So, recently you pretty much asked for readers to send in hard questions, and I’m guessing that’s exactly what most of us are going to do. The gloves are really off now.

Here’s my question: What exactly is the deal with Monolithsoft and Nintendo? At this point, all we know is that Monolith is now a second-party developer and that they’re working on Disaster: Day of Crisis for the Wii, and a DS game as well. Now, anyone would think that Nintendo acquiring the studio means Day of Crisis is turning out to be one hell of a game. However, the chaps down at NeoGAF had other theories to present.

To make a long story short, this is what they believe:

* Yasumi Matsuno, the Director of Final Fantasy XII left Square Enix.
* Nintendo president Satoru Iwata has been pushing for a role-playing game that rivals Dragon Quest and Final Fantasy
* Matsuno landed up at Nintendo.
* He worked with Entertainment Analysis & Development for 8 months.
* Soon, Matsuno pitched a role-playing game tech demo to Nintendo.
* Iwata loved it, but Matsuno had no team of his own at the Big N.
* Nintendo acquired Monolith to provide Matsuno with his own team.

Sounds far-fetched doesn’t it? I’m not ready to believe Matsuno would walk out from Square and next thing you know, he just happens to land up with Miyamoto’s team. Obviously, it would be mindblowing if anyone could confirm if this is true, but hey; that’s where you come in, right? Right?

– Ishaan Sahdev




Bruce’s Take:

Interesting you ask this, because it’s been something that I’ve been dodging to answer for a while now. Not because of the subject, but because so many things weren’t as clear when Monolith had just been picked up by Nintendo from Namco Bandai.

This is what I hear, with the source being a former producer at Namco Bandai who had caught wind of some of Matsuno’s developments. Unforunately, that producer no longer works for the company and now works for a certain San Francisco-based gaming mammoth. Still, his reports on this have been recent tinkerings of rumors brought to the table with numerous publications and forums aiming to judge their validity.

Here’s what I was told:

- Yasumi Matsuno left Square-Enix because the guy’s an opportunist. After seeing potential with the Wii, the former FFXII director decided to aim towards a brand-new, non-linear RPG project.

- Many sources have claimed the project to be Vision Red, a rumored Square-Enix RPG “apparently” shown at E3 2007. That is not the case, and the original post is clearly fictional based on its written structure.

- Some sources have claimed it to be Baten Kaitos 3, but this isn’t the case, even though I know for a fact that the game is already in its beginning stages.

- Disaster: Day of Crisis was delayed for a reason. The game will use the familiar “quick-press” Resident Evil 4 quick-reaction system to further immerse the player with a sense of danger and urgency. The game will release sometime in 2008, but it will definitely be before Matsuno’s actual new IP is announced. This is to test the waters towards interest of Disaster’s type of gameplay, which the new IP hopes to mimic in a more advanced way.

- Matsuno interest in the Wii is simple: “He wants to stress gameplay controls living up to high-quality, immersive environments.”

- So where does this leave us with the rumored Matsuno “Final Fantasy Killer?”

The new IP, at least in its design stages stressed the following elements of a brand-new RPG franchise aimed at a late-2008 announcement:

- A fully-immersive non-linear action-RPG set in a brand, new fantasy world which stresses the continuity of gameplay progression through team work and motion-controlling movements, mimicking interactions with objects and environments in the world. The game will be played in real-time, unlike Matsuno’s previous turn-based projects (Ogre Tactics, Final Fantasy Tactics, Vagrant Story)

- The game is not currently planned for an expansion with an online aspect (MMO), but multiplayer gameplay is heavily stressed. “Imagine Legend of Zelda: Four Swords Adventures (GameCube) with a 3D environment.”

- Definite Wii Connect 24 support with brand new worlds to explore and interacting with other players.

- Being developed by Monolith Soft and Matsuno with Iwata and Miyamoto’s supervision possibly.

- Clearly obvious: Will be Nintendo Wii’s direct competitor to the PS3’s Final Fantasy XIII releases.

- If all goes well, will be planned as a series for the Wii and differentiate the system’s low reputation for RPGs on the console. A DS version is also in the planning stages simultaneously.

- So when will gamers be able to hear more? It’s hard to tell given even Disaster’s shaky release date, but expect GDC 08 to have more rumblings of Matsuno’s involvement with his Wii project.




very worth the read if you have any intrest in RPG gaming, nintendo have assembled the guy behind some of the gretest recent time RPG's and got him a great team to work with to create a RPG to rival the likes of Final Fantasy and Dragon Quest (argubly the 2 greatest Japanese RPG franchises of all time) and since RPG gaming is my feild this is like Detox being released to a dr. dre fan, fucking awesome :smoking:


also @ shady4lyfe (coz i know he'll check this) it gives and update about Diasaster: days of crisis, i remember you asking what was up with it
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Re: Nintendo Assemble High Profile team

Postby shady4life! » Nov 9th, '07, 00:00

also @ shady4lyfe (coz i know he'll check this) it gives and update about Diasaster: days of crisis, i remember you asking what was up with it

hmmm not into much rpg games but i think they are alright but if it includes somethin about Disaster Day of Crisis then im definitely readin. I really wanna find out wat this game is....i hope its not an rpg.... :zipped:
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Re: Nintendo Assemble High Profile team

Postby ,-,'-{Bar}-',-, » Nov 9th, '07, 00:03

shady4life! wrote:
also @ shady4lyfe (coz i know he'll check this) it gives and update about Diasaster: days of crisis, i remember you asking what was up with it

hmmm not into much rpg games but i think they are alright but if it includes somethin about Disaster Day of Crisis then im definitely readin. I really wanna find out wat this game is....i hope its not an rpg.... :zipped:



they compare the gameplay to resident evil 4, so idk what type of games day of crisis is, i think its in the topic of "unique" along with phoniex writes, truama center ect. those weird type games
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Re: Nintendo Assemble High Profile team

Postby shady4life! » Nov 9th, '07, 16:54

,-,'-{Bar}-',-, wrote:
shady4life! wrote:
also @ shady4lyfe (coz i know he'll check this) it gives and update about Diasaster: days of crisis, i remember you asking what was up with it

hmmm not into much rpg games but i think they are alright but if it includes somethin about Disaster Day of Crisis then im definitely readin. I really wanna find out wat this game is....i hope its not an rpg.... :zipped:



they compare the gameplay to resident evil 4, so idk what type of games day of crisis is, i think its in the topic of "unique" along with phoniex writes, truama center ect. those weird type games


hmmmm strange i always thot it wud be like a kinda similar to a metal gear solid game or something of the sort since there r terrorists involed and it is a very dangerous situation concerning the lives of many. But who knows maybe it will be a mix of both, but they still havent even mention the gender of the game which is pretty stange....
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Re: Nintendo Assemble High Profile team

Postby shady4life! » Nov 10th, '07, 14:26

Killa wrote:lol metal gear is ALOT MORE than just a "Game with terrorists" as you practicly implyed


Well duuh i know that, bub but it revovles around them a lot. I shud know since i hav the fuckin game :y: Metal Gear Solid Twin Snakes ;) .
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Re: Nintendo Assemble High Profile team

Postby shady4life! » Nov 12th, '07, 23:47

Killa wrote:
shady4life! wrote:
Killa wrote:lol metal gear is ALOT MORE than just a "Game with terrorists" as you practicly implyed


Well duuh i know that, bub but it revovles around them a lot. I shud know since i hav the fuckin game :y: Metal Gear Solid Twin Snakes ;) .


impliying it earned my response...btw the original on ps1 was better. o.k so its nice playing updated graphics on the cube but the matrix ripoff moments in the cutscenes is fucking cheesy.


errr dude they got shit like that in the 4th one aswell... :unsure: and those parts made the game the most interestin, and enjoyable to play. I love games with long action cutscenes. After u hav done ur part in beatin the boss u sit back and watch snake do it. :happy: a lot better than just lookin at a dead carcus that u as snake killed ingame. :y:
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